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Light pink/white PS Vita announced for Japan

Sony announced a new pink PlayStation Vita system during its SCEJA Press Conference today. The back of the system is light pink and the front-facing part is white. Sony will launch the pretty new Vita on November 13 in Japan. It will cost players 18,980 yen (roughly $182.20).
[Image: Sony]

Luminous Arc Infinity to light up Vita

Sony announced a new Vita entry in the Luminous Arc tactical RPG series at this morning's pre-TGS conference. The Marvelous-published series has traditionally been limited to the DS, but there were once rumors of a PSP version. Many years on, the brand new Luminous Arc Infinity will come to Sony's current handheld. Details remain limited for now.
[Image: Sony]

Watch Sony's pre-TGS press conference right here [update: it's over!]

Update: It's over! Check out all the news here. Or replay the conference below that break.

As the sun begins to set on PAX Prime in the West, it's also beginning to rise on the Tokyo Game Show in the East. While Japan's most major of games conventions doesn't begin for another two weeks yet, one of its most important precursors is under an hour away: Sony Computer Entertainment Japan Asia's 2014 press conference.

Last year's conference didn't disappoint in terms of big announcements, including the unveiling of the Vita 2000 and Vita TV, and the PS4 release date for Japan. Then again, 2013 was such an important one for Sony with the PS4 launch, so what are the chances we'll see an encore this year? Well, you can find out firsthand by joining us to watch the show.

You'll find the livestream below the break of this post, and the conference is scheduled to begin at 2AM ET (7AM UK, 11PM PT August 31.) As ever, we'll endeavor to bring you all the news on the site as soon as we can.

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PEGI rates 'Nano Assault Neo-X' for PS4

Shin'en Multimedia's Neo Assault series may protect PS4s from its persistent, fun-to-eradicate Nanostray virus, judging by a recent content rating from PEGI. The listing assigns a 7-and-up age limit to "Nano Assault Neo-X," a supposed series entry that has not been announced by Shi'nen itself.

The Neo Assault series' playerbase is currently only shutting down the virus in Nano Assault and Nano Assault EX on 3DS and the Wii U's Nano Assault Neo (shown above and in the gallery below).
[Image: Shinen Multimedia]

Dead or Alive 5's Last Round is on PS4, Xbox One

Street Fighter 4 isn't the only modern fighter getting a multitude of releases: According to a Famitsu report (as translated by Kotaku), Koei Tecmo producer Yosuke Hayashi announced Dead or Alive 5: Last Round after an award ceremony at this weekend's Japan Gamer's Live. Details are scarce beyond a reveal trailer posted after the break, but Last Round will slug it out in Japan on Xbox One and PS4 in spring 2015.

Last Round will follow DoA5: Ultimate, 2013's retail-sized update on Xbox 360 and PS3 that added new characters and modes. A free-to-play counterpart called DoA5: Ultimate Core Fighters launched alongside Ultimate and managed to surpass 500,000 downloads within two months.

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MMO Week in Review: PAX Prime 2014

At the end of every week, we round up the best and most popular news stories, exclusive features, and insightful columns published on Massively and then present them all in one convenient place. If you missed a big MMO or WoW Insider story last week, you've come to the right post.

This week, Massively's Justin Olivetti braved the halls of PAX Prime and wrote all the things. Here's what he's tackled so far!
PAX Prime 2014: ArcheAge is a go for launch!
PAX Prime 2014: The mystery behind WildStar's Nexus
PAX Prime 2014: Landmark comes into its own
PAX Prime 2014: ArcheAge is launching on September 16th
PAX Prime 2014: RIFT's Nightmare Tide expansion launches October 8th
PAX Prime 2014: Unpredictable water flows through RIFT: Nightmare Tide
PAX Prime 2014: H1Z1's bears will end you
PAX Prime 2014: Going on a deer hunt in H1Z1
PAX Prime 2014: Hands-on with Shroud of the Avatar
PAX Prime 2014: The Repopulation's Josh Halls on beta, fishing, and houses
PAX Prime 2014: Paying a premium for Pathfinder Online
PAX Prime 2014: Warhammer 40k trains players to think like soldiers
PAX Prime 2014: Defiance defies barriers to play
PAX Prime 2014: Trove moves at the speed of lightrail
PAX Prime 2014: Hands-on with Undead Labs' Moonrise
PAX Prime 2014: State of Decay takes steps toward something larger
PAX Prime 2014: PlanetSide 2 meets the PlayStation 4
PAX Prime 2014: Marvel Heroes is the industry's surprise success story

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Good Old Games discounts 35 games, delistings imminent

At the time of this writing, there's about a day left to pick over Good Old Games' recent promotion for PC, the Last Chance Special. There's more urgency to this sale than the allure of a good deal however – after the sale's conclusion on Monday at 12:00 a.m. EST, the Last Chance Special's 35-game catalog will be removed from GOG.

With Jack Keane 2: The Fire Within carrying the special's highest price at $7.49 and the average ranging closer to $2.49, at least it won't strain your savings if you decide to splurge. The first two entries from the Spellforce, Desperados, Red Faction, Aquanox and Dark Fall series are up for grabs, as are Chaser, Alien Nations, The Penumbra Collection and plenty more.

Check to see if the Last Chance Special has anything for your tastes, and if not, there's always a less-urgent sale on classic Activision titles like the Quest For Glory and King's Quest series.
[Image: GOG]

Disney Infinity 2.0 channels Ninja Theory's combat expertise

Disney Infinity 2.0 is all about merging different universes, a philosophy that apparently also applies to its development team. Polygon reports that during Giant Bomb's panel at PAX Prime, Infinity 2.0 Executive Producer John Vignocchi revealed that Ninja Theory was brought on in February due to the studio's talent with combat, most recently on display in DmC: Devil May Cry and Enslaved: Odyssey to the West.

Vignocchi clarified that Ninja Theory developed Infinity 2.0's sand tornado-summoning Princess Jasmine, but also helped with Loki, the Green Goblin and Ronan the Accuser.

Ninja Theory is of course still working on Hellblade, a new IP announced at Gamescom that the studio hopes will capitalize on its core strengths. Last year's DmC stands as Ninja Theory's most recent release (on consoles), which managed to ship one million copies to retailers.
[Image: Disney]

Borderlands: The Pre-Sequel season pass, pre-order Slaughter Pit announced

In case you were worried about running out of loot to hoard in Borderlands: The Pre-Sequel, a $30 season pass has been announced for Gearbox and 2K Australia's upcoming shootout on Pandora's moon. The pass will last for four additional content packs, which a related press release notes will include "new characters, missions and experiences." Vault hunters wary of preemptive bulk DLC purchases will still be able to pick up the packs individually as they release for $9.99 apiece.

As is the modern custom, bonus content called the Shock Drop Slaughter Pit can also be earned by pre-ordering The Pre-Sequel from select retailers. Those waiting on holiday sales to stock up on this year's remaining games won't miss out on the Slaughter Pit though, as the press release adds it will be available for purchase later on.
[Image: 2K Games]

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VR puzzler Darknet teaches players technomancy

E McNeill's Darknet was the winner in the open call category of the 2013 Oculus Indiecade VR Jam. It's a strategy-puzzle game designed for Oculus Rift where players explore a virtual reality computer network and use viruses, worms, exploits and other hacker tools to capture sensitive data from what may or may not be a shady megacorporation. It's practically the definition of cyberpunk, sharing much in common with one of the genre's defining novels, Neuromancer.

However, McNeill told Joystiq at PAX Prime that he doesn't particularly like Neuromancer, nor many other cyberpunk tales. "I like the idea of cyberpunk," McNeill said, expressing his feeling that many of the genre's stories – especially those featuring hacking – tend to feel empty and without substance. McNeill proposed The Matrix as an example:

"In The Matrix, [the character Cypher] says, 'All I see is blonde, brunette, redhead.' But the falling symbols don't mean anything. They're just backwards kana letters." McNeill said that Darknet is a game aimed at maintaining the sense of mystery that The Matrix's iconic green rain of characters creates, but simultaneously providing an experience where what the player sees and does "actually means something."

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Spry Fox explores the joy of flight in Free-Range Dragons


After challenging players with the uncompromising high-stakes roguelike Road Not Taken, Spry Fox is taking on more lighthearted fare with Free-Range Dragons, an action-oriented game in which players pilot flying dragons across fanciful 2D worlds.

There's a hardcore streak underneath Free-Range Dragons' cheery surface, however. Citing inspiration from Capcom's Monster Hunter series, Free-Range Dragons features high-flying battles in which you'll hunt down dangerous creatures and drag them back to your home base to recruit them. Free-Range Dragons is flexible enough to support multiple playstyles, and it's up to the player to decide how far they want to push themselves during their quest.

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Super Meat Boy Forever trims fat, cooks up 'huge' challenge

Super Meat Boy Forever is as much a game as it is a meat grinder. It's "impossible," but only in the sense that it's similar to The Impossible Game, Grip Games' 2011 auto-running platformer that placed an emphasis on blazing hard difficulty. Super Meat Boy Forever dumps a similar formula into Team Meat's universe, and it's optimized for touch-based controls. "The goal is, this is going to be a Meat Boy that you play everywhere," Team Meat's Tommy Refenes told Joystiq at PAX Prime.

We took a moment to play both the tablet and PC versions of the game at the event, which both relied on two physical (or touch-based) buttons. While Meat Boy never stopped sprinting through the boldly-outlined demo level, he happily jumped, slid and fell to the Earth at a rapid pace on command. Leaping across broad gaps and jumping from wall to wall, our Meat Boy dodged spinning saw blades just like he did in the original, making the experience feel immediately at home with pared-down controls, particularly on a mobile device.

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Pillars of Eternity and the dangers of fantasy pest control

"Streamlined" is a buzzword you hear often when talking to developers about games. "Simplified" is almost as common. The unspoken implication behind these descriptors is that complexity and time-consuming mechanics are a thing of the past. If that's true, Pillars of Eternity is a time machine.

Developed by Obsidian and designed to evoke the look and feel of the Infinity Engine games – Planescape: Torment, Baldur's Gate, Icewind DalePillars of Eternity is as old-school as a roleplaying game can get without turning into a text adventure or a dice-rolling tabletop quest. There is nothing simple or streamlined about Pillars, and therein lies the appeal.

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Get back on the hunt: A second Evolve alpha is coming

If an invite to Evolve's upcoming closed alpha is your white whale, you've got two (constructive) options: Play a round of Evolve at 2K's PAX Prime booth (Level 4, booths 814 and 1414), or stalk Evolve's social media channels and the Turtle Rock forums. Hunting game at Prime will earn you an invitation to register, but "additional chances" can be tracked down on Twitter, Facebook and the forums.

Unfortunately, putting down your first monster is going to be a lot like real-world hunting – the alpha's reveal post doesn't specify when the event will begin, so you'll need to keep a determined watch on the aforementioned channels or your inbox.

The upcoming expedition will follow a separate alpha from July which must have thinned out Turtle Rock's monster supply, as Evolve was rescheduled for February 10, 2015 days after the alpha went live.
[Image: 2K Games]

BioWare's Shadow Realms is 4-on-1, action-RPG mayhem

"We're focused on delivering the unexpected," Shadow Realms Senior Producer Dallas Dickinson said during a demonstration event at PAX Prime this weekend. After seeing the game in action, "unexpected" doesn't even begin to describe the chaos that will soon be unleashed by a developer rooted in deliberately paced single-player RPGs.

BioWare's Shadow Realms is a 4-versus-1 competitive multiplayer game that aims to capture the unpredictable nature of a dungeon master directing a tabletop game. The result is a deft mixture of Left 4 Dead and Tecmo's Deception series, challenging a party of players to navigate deadly dungeons overseen by a sadistic and omnipresent human opponent.

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The Joystiq Podcast

The Joystiq Podcast

Super Joystiq Podcast 109: Madden 15, Akiba's Trip, PS Vita

Latest episode: Friday, August 22nd, 2014


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