First Light revisits the story of Abigail "Fetch" Walker, the delinquent Neon-empowered Conduit that you meet early in Second Son. The content - which you don't need Second Son to play - focuses on Fetch's journey to becoming the hardened killer she is in the main game, taking players back in time to a dark past lurking underneath her fuchsia locks.
There's no word on how much the physical copies cost, but First Light is priced £12 on the UK PS Store and $15 stateside. Check below the break to see the box art in full.
If you're unfamiliar with Legend of Heroes: Trails in the Sky, that may be because Nihon Falcom's acclaimed PSP JRPG only headed West towards the end of the system's life cycle. The good news is there's now a new way of playing it, with the trilogy's first chapter coming to Steam later today, courtesy of XSEED.
XSEED is also bringing follow-up Trails in the Sky: Second Chapter to North America on PSP and Steam, but that's gonna take a bit more time to arrive. According to the publisher, the best fans should hope for is "the end of the year."
As for Trails in the Sky, its regular Steam price is $20 but there's a 15 percent first-week sale if you fancy dipping in early. For more on why it's worth a look, read this.
[Thanks, Jason K!]
Described as a "bold re-imagining" of 3D Realms' 1997 shooter, the new Shadow Warrior hit PC around the same time last year. It retained a few Lo Wang jokes but toned down the stereotyping, delivering a more modern mix of first-person shooting and swordfighting.
Today's PS4 update also means users can choose to automatically download "Featured Content" from the PlayStation Store - according to Sony Europe's Chris Owen that includes things like demos and time-limited trials, and no charged content. Also, system messages that were in the top right will now appear in the top left, and most importantly of all, the sound quality on 1.5x DVD and Blu-ray playback is improved. Finally, we can all move on!
If you played The Last of Us and thought "hey this would make a really great stage show" then you're kind of weird. But also perhaps a visionary, since a The Last of Us stage show is exactly what Naughty Dog and Sony put on last night in a special one-off performance.
It's of course closer to a table read than a grand Broadway spectacle, but if you like seeing voice actors like Troy Baker (Joel) and Ashley Johnson (Ellie) apply themselves to their roles, it's worth a watch. Also, rather than telling the full plot, the show takes select scenes from various parts of Naughty Dog's horror. In short, it doesn't really explain the story but it sure as heck spoils it, so if you've not played the game, go do that first (it's really good!)
Jenny LeClue is as lighthearted as a game about murder can be, with a hand-painted art style, a rich world in the town of Arthurton and an incisive dialogue mechanic that allows players to inspect suspects for physical clues while they talk. Developer Mografi sees Jenny LeClue as a trilogy of games, with the first one as a coming-of-age story:
"This is a game about your choices and how they permanently affect the story. We want to deliver a rich narrative experience about relationships with delightful surprises and interactions. The story also deals with mature themes, complex characters and an epic tangled mystery."
Mografi is looking for $65,000 on Kickstarter to fund the first episode of Jenny LeClue, due out first for PC, Mac and Linux, with iOS and other platforms to follow. With 25 days to go, the campaign has raised more than $27,000.
The real challenge – and the agony – of a traditional role-playing game lies at the beginning, in the dungeon named ... "character creation." It inspires a dread worse than any stone golem or world-eating viper, because you want to make someone fit to save the world and gallivant through it for at least a hundred hours. Will she wield an axe or a bow? Tall or short? Pointy ears or wizard's cap? Is this name going to sound like high fantasy, or like fantasy fiction while high? And no matter how many times you save the world, you don't want to be forever known as that guy with the weird eyebrows. Let's just lower them a bit.
Here's an overview of how to come close to completing the first chapter of the game and also a demonstration of how quickly things can go south in its fraught hostage situation. At the end is a quick sample of the game's second chapter, in which you have to survive brutal torture. Good times!
NeonXSZ, the latter three letters of which are pronounced "excesses," will launch on Steam via Early Access on August 22. The game puts players in the cockpit of a ship within cyberspace, joining a war between viruses and machines. While just entering beta, NeonXSZ is "already fully playable for 100-plus hours," according to the single-person developer, Intravenous Software.
NeonXSZ features "dozens of ships" complete with more than 850 upgrades, emphasizing treasure-collecting and enemy-blasting gameplay akin to that of classic "6DoF" FPS games like Descent and twitchy shooters such as Quake. The procedurally-generated, open world in NeonXSZ includes "approximately one thousand AI dudes" from four different factions, each at odds with one another. Those enemies drop parts of their hulls, upgrades and weaponry, so loot gathered from players' conquests is not randomized. The alpha version of NeonXSZ arrived on the Desura store in September 2013 for PC, Mac and Linux.
When Stained was featured in Indie Royale's Debut 3 bundle last year, RealAxis pledged to supply buyers with a Steam key after the game earned community approval via Steam Greenlight. Indie Royale's Debut bundles are assembled to promote Greenlight hopefuls, and its organizers note that "Developers have almost always provided Steam keys for Indie Royale games that have subsequently been greenlit and then appeared on Steam."
RealAxis blames its decision on declining sales, and claims that it only earned around $3,000 in revenue between Indie Royale's bundle and purchases via Steam.
"The game is not selling at all and there is no hope," a RealAxis representative explained. "I think we are already doomed so we are abandoning the process of distributing the keys. We will continue to do what is required to make the living and provide support to game related questions twice a week. If you really love this game you should consider buying it on steam else I think you already had your share of enjoyment when you purchased the game via IR-Bundle for 50 cent. [sic]"
The death of three-month old Sarang ("Love" in Korean) made national headlines when it was revealed that her malnutrition was a direct result of her parents' gaming habits. Sarang's parents, living in poverty, spent the majority of their waking hours gold farming in the now-shuttered MMORPG Prius Online as their primary source of income, caring for in-game children while their own daughter starved.
Love Child speaks to detectives, game developers, and psychiatrists for their perspective on gaming addiction in South Korea and worldwide. The Sundance-featured documentary makes its HBO debut tonight at 9:00 p.m. EST.
With the Destiny beta now behind us, the developers at Bungie can resume teasing in-game content that the majority of us won't see in-person for months. Case in point, Twilight Gap.
According to this IGN featurette, Twilight Gap is a map that will be found in the final, retail version of Destiny's multiplayer combat component, the Crucible. As an abandoned military base set on the ruined Earth, it features foreboding, claustrophobic metal corridors, expansive outdoor vistas and mountainous, alpine terrain. As lead designer Lars Bakken explains, though relatively small, Twilight Gap offers combatants a multi-tiered battleground where vertical movement is as important as controlling the ground around your Guardian.
If this short tour has whet your appetite, we're sorry to report that you won't be admiring Twilight Gap first-hand until Destiny's September debut. In the meantime, why not have a look at our new list of those games that remind us of Destiny. Unlike Bungie's open-world shooter, those games can be played at this very moment.
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