This is Portabliss, a column about downloadable games that can be played on the go. Ikachan is a perfect snack-sized game. Coming in at around two hours, it offers a concentrated dose of pure Studio Pixel exploration.
A precursor to Cave Story, It's the same kind of lovingly pixelated subterranean environments, the same kind of mysterious, mute protagonist dropped into a society in the midst of a power struggle, and the same kind of discovery of previously inaccessible spaces via new abilities that Pixel perfected in Cave Story, but in a miniature form you can enjoy start-to-finish in a single sitting. With a cute lil' squid as the hero.
View Gallery:Ikachan (3DS)
Ikachan, a tiny, mute white squid, arrives in a small network of caves with no idea how it got there or what it's doing. In short order, it discovers that it's in the domain of Ironhead, a literal big fish who tightly controls the food supply for the surrounding sea creatures, raiding the storage locker and preventing all the poor little fishies from getting their fair share.
At first, your abilities are limited to swimming around. Then, you find a pointy hat that lets you attack, which you can then use to defeat various aquatic beings and gain experience, eventually adding to your HP. The extra HP is useful to help you navigate dangerous spike-filled corridors in search of more abilities and more answers as to what's going on.
But you never find too much of either, due to the brevity of the experience. Ikachan tells a small story, centered around one small underwater cave, and it has a small repertoire of mechanics. It never expands into the wider experience, or introduces newer, bigger threats, like other games of its genre might. The only perceived threat at the beginning is Ironhead, and Ironhead remains at the top of the food chain (literally and