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DS Fanboy interview: Shiren the Wanderer

Mar 3rd 2008 1:00 PM EST




With Mystery Dungeon: Shiren the Wanderer shipping out to stores tomorrow (March 31st for Europe), we called up Sega of America to chat with producer Keith Dwyer about the roguelike. We spent a good half-hour exchanging thoughts on the genre's appeal and the game's pitiless difficulty before we both wondered out loud, "Wouldn't it be cool if we posted our conversation on DS Fanboy?"

Rather than spend the rest of our lives asking ourselves what might have been, we decided to post the Q & A session for you to enjoy, dear reader. After all, this will be the first time the Shiren series sees an official release outside of Japan, and the game is considered by many to be the finest console roguelike in existence, putting all other challengers and clones to shame. Pack a rice ball in your lunch box and venture past the break for our Shiren the Wanderer interview!

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What do you feel is the appeal of roguelikes or dungeon-crawl games like the Mystery Dungeon series?

Roguelikes offer a unique kind of challenge you can't find in action games, RPGs, or strategy games, though they incorporate elements of each. While the action is turn-based, you move along at your own pace and things can become heated very quickly. You have to manage your resources and plan carefully to survive, but that is just your own personal equipment and not dozens or hundreds of units as you might find in an RTS.

Mostly though, they work on a personal level, and it is a personal challenge to succeed. You need to use your wits and know when to take risks, and I think that is the biggest hook.

There are at least three roguelike
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Filed under: Interviews, Features
Tags: chunsoft, joystiqfeatures, mystery-dungeon, roguelike, sega, shiren-the-wanderer
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